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Kim Loza

Kim is a XR Software Engineer and a founder of Perditio Inc. - we create immersive experiences for social good. Perditio, founded in San Francisco, now has branches in Africa and teams across Latin America & Europe who share a passion for promoting DEI (diversity, equity & inclusion) through music and immersive experiences.

Kim previously worked creating immersive media experiences for Intel Sports' Immersive Media Processing & Experiences Team. She has experience in shipping 100+ AR/VR/MR consumer facing applications to Apps Stores. She is an active community board member for Latino Tech groups that work to encourage and support underrepresented minorities in pursuing opportunities in tech. Her technical interests include immersive media, artificial intelligence, and contributing to open source initiatives. She holds a B.S. in Computer Engineering from San Francisco State University and has 6+ pending patents on methods for implementing point-cloud content.

Technology feeds my mind, but music feeds my soul.

XR Software Engineer | Experience Curator | Perditio Inc. Cofounder

Career Before Perditio

Intel Santa Clara RNB Experience shot by Kim Loza

March 2017 - December 2021

Kim spent 4+ years of her career as a XR Software Engineer creating immersive experiences for Intel's Intel Capital division that is a force multiplier for early-stage startups to build the companies of tomorrow.

During her time at Intel she had the opportunity to work on Project Alloy Intel's all-in-one HMD. She also helped ship 100+ live XR sports consumer apps for clients as the Olympics, TNT, PGA, NFL, MLB, LaLiga, and many more. Kim also served as technical expert in the XR space through contributions to OpenXR, MPEG-I efforts for emerging immersive media standards, publishing 3+ technical white papers on delivering object-based immersive media experiences in sports, and she filed 6+ patents on methods for implementing point-cloud content during her time at Intel.

Watch back highlights from the Minnesota Vikings game vs. the Green Bay Packers at U.S. Bank Stadium via the Intel True View 360° view.

Intel True View 360° Highlights: Minnesota Vikings vs. Green Bay Packers

NCAA March Madness Live VR Intel Sports
Oculus and Gear VR Made with Unity

NCAA March Madness Live VR

Get NCAA March Madness Live for Oculus and Gear VR! Watch live games in VR from the 2016 Final Four, view the 2016 NCAA men’s basketball tournament bracket, and watch on-demand video highlights.

Oculus Go App
Oculus and Gear VR Made with Unity

NCAA March Madness Live VR

Get NCAA March Madness Live for Oculus and Gear VR! Watch live games in VR from the 2016 Final Four, view the 2016 NCAA men’s basketball tournament bracket, and watch on-demand video highlights.

Oculus Go App
👀 the 3-point foul call that sent Kyle Guy to the free throw line where he made all 3 to help send Virginia to the National Championship! Powered by Intel

March Madness : One of UVA's Biggest Plays in Intel's True View

As an Official Technology Provider for the NFL, Intel is bringing the game to viewers in exciting new ways for the 2017 season with Intel® freeD™ technology. We documented what it takes to bring this incredible technology to life and the impact it can have on the future of the NFL.

Intel® True View (formerly freeD) Technology + NFL | Intel

NBC Live VR Medal Count Olympics

Windows MR | Gear VR | Daydream | iOS | Android | Web Made with Unity

NBC Sports VR

Immerse yourself in sport’s ultimate setting at the 2018 Winter Olympics! Experience the world’s best athletes in a whole new way, as they compete in PyeongChang, South Korea, using virtual reality. Watch VR programming available with smartphones and compatible VR headsets.

Access the virtual reality content in the NBC Sports VR app and be transported to iconic venues for an unprecedented view of the Opening Ceremony, and immersive Winter Olympic sports experiences.

Windows MR App

Windows MR | Gear VR | Daydream | iOS | Android | Web Made with Unity

NBC Sports VR

Immerse yourself in sport’s ultimate setting at the 2018 Winter Olympics! Experience the world’s best athletes in a whole new way, as they compete in PyeongChang, South Korea, using virtual reality. Watch VR programming available with smartphones and compatible VR headsets.

Access the virtual reality content in the NBC Sports VR app and be transported to iconic venues for an unprecedented view of the Opening Ceremony, and immersive Winter Olympic sports experiences.

Windows MR App
NBC Live Sports Winter Olympics Schedule

Windows MR | Gear VR | Daydream | iOS | Android | Web Made with Unity

NBC Sports VR

Immerse yourself in sport’s ultimate setting at the 2018 Winter Olympics! Experience the world’s best athletes in a whole new way, as they compete in PyeongChang, South Korea, using virtual reality. Watch VR programming available with smartphones and compatible VR headsets.

Access the virtual reality content in the NBC Sports VR app and be transported to iconic venues for an unprecedented view of the Opening Ceremony, and immersive Winter Olympic sports experiences.

Gear VR App

Windows MR | Gear VR | Daydream | iOS | Android | Web Made with Unity

NBC Sports VR

Immerse yourself in sport’s ultimate setting at the 2018 Winter Olympics! Experience the world’s best athletes in a whole new way, as they compete in PyeongChang, South Korea, using virtual reality. Watch VR programming available with smartphones and compatible VR headsets.

Access the virtual reality content in the NBC Sports VR app and be transported to iconic venues for an unprecedented view of the Opening Ceremony, and immersive Winter Olympic sports experiences.

Gear VR App
Jan 11, 2018 Intel® True VR offers fans at home their closest, first-person perspective of The Olympic Winter Games PyeongChang 2018. Now, go behind the scenes and see how our immersive media technologies bring you into the action.

Intel® True VR Brings You To PyeongChang | Intel

Enjoy the sports you love from every angle

LALIGA INTEL® TRUE VIEW

Intel Sports Immersive Media Platform Architecture and Workflow

Intel Sports Immersive Media Platform

Intel® True VR and Intel® True View share a common video processing and distribution pipeline that is hosted in the cloud.

The video processing component of the pipeline takes the uncompressed virtual camera videos from the Intel® True View capture and the panoramic video from the Intel® True VR capture then encodes the video sources.

The settings for stream types, codecs, compression quality, picture resolutions, and bitrates are highly dependent on the targeted end user experiences and the expected network conditions. The system is flexible to support current industry standard codecs such as AVC, HEVC, and M-JPEG, and is flexible to utilize upcoming immersive media standards in order to maintain support of a wide range of platforms and devices.

The stream packager takes the encoded videos and converts the memory bits into consumable bitstreams. The content distribution network (CDN) enables the distribution component of the pipeline to stream the content to client players.

On the client side, the stream de-packager takes and reads from the consumable bitstreams that feed the decoder. The client player’s video decoder then decompresses the video bitstream. Finally, the video renderer takes decoded video sequences and renders them based on user preference, into what is seen on the device.

ITU Journal: ICT Disc​overies Publication

Published in ITU Journal: ICT Disc​overies (Volume 3, Issue 1)

Publication date: 18 May 2020

Media and sports

Title​

Delivering object-based immersive media experiences in sports

Abstract

Immersive media technology in sports enables fans to experience interactive, personalized content. A fan can experience the action in six degrees of freedom (6DoF), through the eyes of a player or from any desired perspective. Intel Sports makes deploying these immersive media experiences a reality by transforming the captured content from the cameras installed in the stadium into preferred volumetric formats used for compressing and streaming the video feed, as well as for decoding and rendering desired viewports to fans’ many devices. Object-based immersive coding enables innovative use cases where the streaming bandwidth can be better allocated to the objects of interest. The Moving Picture Experts Group (MPEG) is developing immersive codecs for streaming immersive video and point clouds. In this paper, we explain how to implement object-based coding in MPEG metadata for immersive video (MIV) and video-based point-cloud coding (V-PCC) along with the enabled experiences.​

Keywords

Immersive media, MPEG-I, point-cloud, six degrees of freedom (6DoF), volumetric video

Authors

​​​Fai Yeung | ​​​Basel Salahieh | Kimberly Loza | ​​​​​​Sankar Jayaram​ | Jill Boyce​ 

SHOW PUBLICATION

VR Industry Forum Guidelines Publication

Intel Sports : Immersive Media Experiences in Sports Guiding Example Use Case (sec. D.2, p.124)

VR Industry Forum Guidelines 2.1 · Feb 5, 2020

This version of the VR Industry Forum (VRIF) Guidelines builds upon version 2.0, in which Intel Sports submitted a white paper to VRIF's WG call for proposals to provide industry examples of producing and distributing Live VR services. The included section from the Intel Sports VRIF white paper can be found in sec. D.2, p. 124 of the guide.

SHOW PUBLICATION
Intel shows off Project Alloy, a cordless, all-in-one virtual-reality setup that gives the user the ability to move around 360 degrees in an untethered environment. The Alloy platform delivers a set of new and immersive experiences – dubbed merged reality – by using Intel’s RealSense technologies that are optimized for VR usages.

2016 Intel announces untethered VR with Project Alloy (CNET News)

Career Before Intel

OSVR™ stands for Open Source Virtual Reality. It is an ecosystem designed from the ground up to set an open standard for Virtual Reality input devices, games and output with the sole goal of providing the best possible game experience in the Virtual Reality space. Supported by Industry Leaders and focused on gaming, the OSVR framework rallies gamers worldwide together to push the boundaries of VR-Gaming.

What is OSVR Open Source Virtual Reality

Other Immersive Experiences

Perditio's debut album Delectably Dark's AR Filter

Delectably Dark AR Filter

Try out Perditio's debut album Delectably Dark's Album Cover AR Filter. The filter is sound reactive.

Follow @perditioinc

MADE WITH SPARK AR

Perditio's Dark Groove AR Filter made with Spark AR for Instagram and Facebook

🖤🥀🖤 AR Filter

Pop and Reveal 🖤🥀🖤 #DarkGroove AR Filter available on Instagram and Facebook.

Follow @perditioinc

Made with Spark AR

Interactive 3D Models

Delectably Dark Album Cover Artwork AR Filter for Perditio in Living Room
Delectably Dark Album Cover Artwork view in AR on iOS devices Astronaut AR Filter on desk in Perditio Office

GLB Astronaut & USDZ iOS Astronaut touch model to interact & view in AR on iOS devices

GLTF Dinosaur touch model to interact

2018 ⏰ 48HRS

GearVR Simulator Game

Created a VR Simulator Capstone Project for Udacity's Virtual Reality Mobile Performance & 360 Media Specialization Nanodegree Program.

StoryLine: (Inspired By True Events - Parody)

The time is ticking, there’s only 48 hours until the end of the semester and everything is riding on completing the ‘BIG FINAL PROJECT.’ Everything you’ve worked up for. Everything you’ve learned. It’s now show time! Not completing the project would mean that you’d fail the class. But there is one lingering question. What do you make?

Game Type:

An Interactive Simulator, Sandbox, Open World

DEVELOPED IN UNITY BY

Kimberly Loza

2015 🐬 ORCA

Underwater ROV Prototype

We wanted to create a commercially affordable remotely operated underwater vehicle that included features commonly reserved for industrial underwater drones.


This ROV is customizable, it can serve as an inspection tool, be used for research purposes, or even for small marine businesses.
The possible applications are endless.

CAPABILITIES
- Full range of motion
- 30ft Range
- Camera w/ Live Stream and Video Capture
- Over 2 hours of battery life
- Fully able to dissemble
- Customizable application caps
- Sensors Include: Accelerometer, Gyroscope, Depth, and Temperature Sensors.

ENGINEERED BY

Mohamad Amin | Nestor Vazquez | Kimberly Loza